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- The One-Person AI Video Business Making $500K/Year
The One-Person AI Video Business Making $500K/Year
Using Ai to make high production commercials
There’s a new kind of agency emerging..
One where a single creator can do the work of a full production team.
No studio.
No crew.
No bloated overhead.
Just taste, timing, and AI.
In this episode, we broke down how a 22-year-old creator is running a one-person AI video business, charging $20–40K per launch video, and clearing ~$500K/year by selling to venture-backed software companies.
Watch the full podcast here - https://youtu.be/1Q__sf--tl4?si=qkoXgig6k1HCOdfz
For my readers here’s the core of how it works.
Why AI video is such a strong business right now
The biggest opportunity isn’t “AI makes videos cheaper.”
It’s that AI creates novelty windows.
Every time a new model drops, there’s a short period where:
The visuals feel impossible
Social media hasn’t adjusted yet
Distribution is cheap
No one else has shipped it well
If you’re first, you win.
“If we posted the GTA video today, it would’ve done way worse. The timing mattered.”
The business is built on spotting those moments early — and shipping before they become normal.
What clients are actually buying
Clients aren’t paying for AI.
They’re paying for:
A creative concept that can’t be shot traditionally
Cultural relevance (not “agency-safe” ideas)
Speed
Taste
That’s why this works best with:
Venture-backed startups
Crypto / fintech companies
Founder-led software brands
They want attention, not polish.
And they have the budget to pay for it.
How one person replaces a full production team
The workflow looks like this:
Client call + onboarding
10–20 high-level concepts (this is the real value)
Script + hook
Storyboard in Figma
Generate stills (style, character, angle exploration)
Animate with AI video models
Edit, sound design, overlays
Upscale + final polish
AI doesn’t eliminate work — it compresses teams.
One person can now:
Ideate
Design
Animate
Edit
Finish
And still charge agency-level pricing.
The actual tool stack
This isn’t theoretical — it’s what’s being used in production:
Nano Banana Pro – image generation & style control
Freepik – references & character consistency
Kling 2.6 – primary animation engine
Veo / V3 – edge cases (human expression)
ElevenLabs – voiceover
Topaz – upscaling
Premiere Pro – editing & sound design
The tools change constantly.
The system doesn’t.
Why pricing stays high (even with AI)
Counterintuitively, AI hasn’t pushed prices down.
It’s pushed expectations up.
Most people:
One-shot a clip
Drop it into CapCut
Post it
This business wins by doing the opposite:
Layering
Sound design
Custom graphics
Cultural context
Creative restraint
“How many layers can I stack to make it feel custom?”
That’s why clients keep paying five figures per video.
The real scaling move
The most interesting part isn’t the videos.
It’s the flywheel built around the skill:
Done-for-you videos (core offer)
Consulting (teach internal teams)
Community / education
Talent placement
Brand authority via X/Twitter
Same skill.
Different delivery formats.
People don’t just want the output — they want access to the person who understands the system.
The big takeaway
This isn’t about AI video.
It’s about what happens when:
A hot market appears
A skill compresses an entire workflow
One person develops taste, speed, and distribution
AI didn’t create the business.
It removed the ceiling.
And right now, the ceiling is still rising.
Brett
P.S. You can watch the video version of this interview here - https://youtu.be/1Q__sf--tl4?si=qkoXgig6k1HCOdfz